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Posts Tagged nerworking

Twitter vs Zombies: Join in a live web/twitter based story activity

It may sound strange, but running from September 13-15 is a live web/twitter based story activity that could help ProjComm students learn more about connections, networking, and working/playing in real time.

You will get to be part of a fictional outbreak of zombie attacks, and try to develop survival strategies… in Twitter vs Zombies v3:

Welcome to the third round of Twitter Vs. Zombies. Part flash-mob. Part Hunger-Games. Part Twitter-pocalypse. Part digital feeding frenzy. Part micro-MOOC. Part giant game of Twitter tag. This iteration of the game was built to serve, in part, as a networked icebreaker for the participants of Open Online Experience 2013 — but the game is open to anyone on the Internet.
Twitter vs. Zombies, or #TvsZ, is a game played on Twitter designed to demonstrate virtual community and teach new media literacy. For the three days of the game, you will have a built-in community on Twitter ready to answer your questions and construct a narrative with you. The game is made by all of our contributions, small and large.

Learn more, and get a sense of the experience in the trailer video…

And learn some of the strategies for survival

It may sound strange, but this offers an interesting experiential activity to see how informal networks work (or don’t).

And there is no risk of danger, it is all in your mind.

Learn more and signup at

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Posted in Community, Faculty
This post was originally published at the Project Community blog: CogDogging It (Alan Levine ProjComm 2013)